3 ms·
The dystopian future has a bustling physiotherapy and occupational therapy industry.
by xattt 3y ago
The dystopian future has a bustling physiotherapy and occupational therapy industry.
- ehnto 3y agoI can't speak for working in VR but I think us desk jockeys tend to underestimate what other people are doing for work. The lack of movement is what does thought workers in.
- JohnBooty 3y agoThere are of course many jobs that are much more taxing on the body overall than waving one's hands at a Minority Report style computer interface. (I used to work at a restaurant! I've done actual work, I swear!) However, waving your hands in the air for 8-10 hours a day feels a bit unnatural relative to "actual" physical work. I don't have a real scientific basis for this statement. But there are some physics at play IMO. In boxing it's generally accepted that a missed punch consumes about twice as much energy as one that connects -- your body must do the work to accelerate your arm, and then it must do a roughly equal amount of work to decelerate it. I think there are some parallels to waving one's hands in the air for 40-50 hours per week relative to "actual" physical labor. More to the point: MR-style interfaces (at least as typically implemented/depicted) don't really offer tangible advantages to using a good touch pad. They trade tiny finger movements on a trackpad for huge sweeping arm movements that accomplish the same things. I think if MR-style interfaces had somehow been invented before mice and trackpads, we'd be celebrating mice and trackpads as absolute miracles of efficiency.
- ehnto 3y agoI actually prefer keyboard alone due to the concise control, I find mice pretty clumsy. But there are things that it can do that I can't achieve on a keyboard and same for VR, perhaps we'll end up with blended work stations. On the note of tiring out, I have been strength training for 12ish years now and I still get tired quickly when holding my arms above my head to work on my car. I think because they are a smaller muscle group, they can be saturated easily. I don't have the same issue with repetitive motions, it's just holding the arm in a similar position that does it. Maybe if AR gestures take into account full motions rather than holding the arm in a similar position for too long, it might not tire so easily. I have VR already and I will say it's an exhausting experience in general, I can flat screen game for hours, but in VR I want out in less than an hour. I think it's the full focus it forces on you, and the split world spatial reasoning going on.
- xattt 3y agoI’ve been on both sides of the coin in a role where I was on my feet 12 hours a day. The aches and pains were there, but just in different spots. Yes my core was stronger, but holy hell were my feet exhausted.
- PakG1 3y agoYou're talking like I didn't need to go to physiotherapy and occupational therapy to deal with my wrist issues and the lack of muscle tone in my glutes.