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I have pendulum nystagmus since birth. My eyes saccade and shake very rapidly, even when I'm focused on something. Folks who talk with me certainly notice. I r
by gcr 3y ago
I have pendulum nystagmus since birth. My eyes saccade and shake very rapidly, even when I'm focused on something. Folks who talk with me certainly notice.
I really hope I won't be locked out of using vision pro just because its input modality isn't compatible with my body...
- boppo1 3y agoYou might be SOL on version 1 or 2 but they'll figure it out eventually.
- JohnBooty 3y agoThat was my thinking. They don't always nail down accessibility issues right away, but I think they're fairly highly regarded in terms of getting to things eventually. (I say "I think" because I have not actually used their accessibility features) With all of the new paradigms in VisionOS it seems perhaps unavoidable that accessibility features might take some time to catch up. Engineers and designers have to wrap their minds around the new stuff.
- ElFitz 3y agoTheir accessibility features are quite fascinating. Sound recognition for example, or Assistive Touch on the watch. Not needing those I have no idea wether or not they’re actually useful, but it sure is impressive and seems well-thought.
- Spooky23 3y agoMaybe. The eyes are a sort of the canary in the coal mine for lots of neurological issues. Sometimes people don’t notice problems because the brain adapts well, and accommodation may be more challenging than one might think. I have a loved one having issues due to a brain cancer. Optical seizures were the first warning sign and went unnoticed for some time. It would be amazing if VisionOS could potentially detect some conditions or help folks with epilepsy just as the watch has for some cardiac events.
- bentcorner 3y agoOne could hope they have an accessibility mode where the eye targets are larger. Or they offer a hardware controller pointer.
- david_van_loon 3y agoIndex finger, wrist, and head are supported as alternate pointers.
- fotta 3y agoThey describe alternate pointer modes in this presentation (18:30) https://developer.apple.com/wwdc23/10034 https://developer.apple.com/wwdc23/10034
- samplatt 3y agoCurious. How do you go with 'normal' VR? Are there any problems playing games?