3 ms·
I found this page[1] which mentions dynoing shocks at 3 inches per second, as that what one could see in the pits. If you want some spatial-temporal resolution
by magicalhippo 3y ago
I found this page[1] which mentions dynoing shocks at 3 inches per second, as that what one could see in the pits. If you want some spatial-temporal resolution for that then you'll want a fairly decent sample rate, no?
Maybe not quite 4kSps is needed but for vibration and such it'd make sense to me.
But sure, could very well be an aggregate rate.
[1]: https://www.speedwaymotors.com/the-toolbox/general-sprint-car-shock-technology/30975 https://www.speedwaymotors.com/the-toolbox/general-sprint-ca...
- kazinator 3y ago3 inches per second is very slow. I think shocks compress quite a bit faster when you hit a speedbump in a parking lot. The sample rate you need to reconstruct the motion of shocks is entirely determined by Nyquist, just like sampling audio or any other signal. You need some 2.2x the highest frequency you want to capture, and make sure you filter out anything above that (if it exists). If there is nothing above 20 Hz in the suspension's movement, or nothing you're interested in, then you need a 44 Hz sample rate. (More if you implement oversampling, but not 10 times more let alone 100.)