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In addition to the simulator / SDK, I'd recommend also building your apps with iPhone/iPad support because the codebase will be 99% the same and you can get try
by ladberg 3y ago
In addition to the simulator / SDK, I'd recommend also building your apps with iPhone/iPad support because the codebase will be 99% the same and you can get try out how it works in "real" AR instead of a simulated environment.
Not saying you need to actually release iOS apps, just that it will help development over the next year.