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> Today, you'll learn how to design for a spatial operating system. Here, the world around you is an infinite canvas for amazing new apps and games. Nathan: Wit
by rektide 3y ago
> Today, you'll learn how to design for a spatial operating system. Here, the world around you is an infinite canvas for amazing new apps and games. Nathan: With depth, scale, natural inputs, and Spatial Audio, you can create experiences that were never possible before. You can enhance an existing app with key moments, or create something entirely new. You can go to a new place or share an experience with someone special. Amy: There's a lot to learn, and we're here to help you get started. Nathan: We'll help you make your ideas a reality and create experiences people will love.
> Today, we'll talk about how to make great spatial apps. We'll start with the basics, learning how to keep your apps familiar. Next, we'll talk about what it means to be human-centered. Then we'll learn how to use dimension to take advantage of the space and push apps even further with immersion. Last, we'll learn how to make apps that feel authentic to the platform. Let's jump right in.*
> With so many new possibilities, strike a balance with what's familiar. Common elements like sidebars, tabs, and search fields help people find the music they're looking for. On a spatial platform, people should be able to find their music just as reliably, using elements they recognize and know how to use.
> We place interfaces within windows so people can comfortably see them and use them. People are familiar with app windows, but on this platform, windows live in your space and feel like part of your surroundings. In this first section, we'll talk about windows, learn how to find the right size for them, and discuss the points system. Let's start with windows. We've designed windows with a new visual language. The glass material provides contrast with the world, gives people more awareness of their surroundings, and adapts to different lighting conditions. The system provides controls to move, close, and resize windows. People can grab the window bar to move windows anywhere around them. Notice how they always turn to face someone when moving.
Now you're thinking with portals. This is probably the most important talk out there to start to understand wtf this Spatial OS is, I'd wager.