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Safari shipping WebXR experimentally on Apple Vision Pro
- dmarcos 3y agoRelevant part 14:12 in
- msub2 3y agoIt's curious that it only supports immersive-vr and not immersive-ar XRSessions given the focus of the headset. Wonder if it has something to do with their rendering backend, maybe something about camera access or even the features of immersive-ar sessions as well? Regardless, I'll be interested to see if this starts to promote more interest in developing hand tracking support in upcoming WebXR apps.
- ladberg 3y agoThis is pretty big news! It basically means anyone can write nearly any* apps they want without going through the App Store or needing approval from Apple in any way. It also allows the headset to launch with an existing ecosystem of VR apps to play around with. *Modulo possible performance limits of web-based VR apps and access to the same types of APIs that native apps will get
- dmarcos 3y agoGreat news indeed. Announced support though is only experimental (disabled by default behind flag). It'll probably take some time post launch of Vision Pro to release enabled by default.
- Seamusboy 3y agoYes please if not sooner! Having this available not only the Vision Pro but also iOS would be amazing for things like A-frame and other frameworks.