3 ms·
The Quest 2 does it even worse. That said it seemed to be a major upgrade point on the announced Quest 3, so we’ll see how it compares.
by Auracle 3y ago
The Quest 2 does it even worse.
That said it seemed to be a major upgrade point on the announced Quest 3, so we’ll see how it compares.
- masklinn 3y agoDoes the quest 2 do it at all? I was under the impression that it only has low-ish resolution IR (or possibly monochrome) cameras, I don't think it ever pretended to be an AR/MR device. The cameras were for controller detection, and passthrough mode was only added because it could be (and that was better than nothing).
- joshstrange 3y agoIt's monochrome and grainy. Passthrough half-works. It's great to have /something/ but it falls far short of really usable. You can drink from your water bottle or look around to find where the dog is but that's about it. God forbid you walk more than a few feet outside your guardian (boundary you draw) or for more than a minute, if you do it can disconnect you from your game, kill the running app, and/or lose your guardian boundaries even once you walk back. If I'm playing VR with friends it really sucks if you need to get/refill your drink, go to the bathroom, or take the dog out. I wouldn't try taking the dog out with the headset on but the other two I would (because taking off the headset almost guarantees you will be disconnected and Meta's party-type/game-joining features are absolute shit), it's hit or miss.