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This exactly. In my view, Meta was hyper-focused on having their own App Store. They missed the boat on having one for smartphones and tablets, so VR was their
by dangus 3y ago
This exactly. In my view, Meta was hyper-focused on having their own App Store. They missed the boat on having one for smartphones and tablets, so VR was their only reasonable choice.
Everything else about the platform was secondary: just get a cheap device into people's homes as fast as possible.
The Oculus Quest is cheap enough to be a dust gatherer where many families never plan to purchase the 2.0 product (see also: Nintendo Wii).
- marpstar 3y agoI started to reply "why the hell does a social network need an App Store?" -- then I remembered FarmVille and a few of my friends becoming zombies... What a time that was... It's an interesting way of looking at things. I think, like the article mentions, Meta has been more focused on creating Facebook VR than on pushing things the tech forward. "Oculus" became a recognizable name even to those of us who weren't following the space. The Oculus hardware seems well-built (my kid has a Rift S) but it's clunky. I can't count the number of times we've had to reset the boundaries/floor level. It's immersive enough when it's working, but (and I understand it's years-old, mid-level tech) I'd never expect to work with it. Microsoft, on the third hard, has taken a hard pivot towards industry with HoloLens -- which is at the same price point at Vision Pro, but has almost 7 years experience gained in the space at this point.
- TheNewsIsHere 3y agoThe “Facebook Platform” days of FarmVille were the closest they came to building something resembling a platform. Unfortunately for them they optimized against their own long-term interests in exchange for quarterly ad revenue. And they spent it all on chasing Zuckerberg pipe dreams.