3 ms·
My understanding is that the latency is 12ms, but that's orthogonal to the framerate. You could be updating at 240fps (doubtful, admittedly), but those frames a
by ryanwaggoner 3y ago
My understanding is that the latency is 12ms, but that's orthogonal to the framerate. You could be updating at 240fps (doubtful, admittedly), but those frames are 12ms delayed from what's entering the camera.
- snarfy 3y agoYes you are right. It's not clear what the 12ms represents, input delay or framerate or something else. Hopefully we will get better tech specs soon.
- Terretta 3y agoThe way it was described was the outside in vision to viewing loop (while layered with app frames), which felt like they were describing the latency or reality lag. Given refresh rate technology on iPhone and iPad, and the microOLED, I'd expect a ProMotion-like framerate handling: https://www.trustedreviews.com/explainer/what-is-promotion-4132359 https://www.trustedreviews.com/explainer/what-is-promotion-4... For what it's worth, some controller lags: - Xbox One S Wired OC (1k) - 5.2ms - Xbox Series X Wired OC (1k) - 5.5ms - Xbox Series X Wireless Adapter - 5.9ms - Xbox One S Wireless Adapter - 7.1ms - Xbox One S Bluetooth - 7.6ms - Dualsense Wired - 11.1ms - Thrustmaster eSwap Pro Wired - 11.4ms - Xbox Series X Bluetooth - 12ms - Dualshock 4 Wired - 13.6ms Meanwhile, OLED TV input lags via https://www.rtings.com/tv/tests/inputs/input-lag https://www.rtings.com/tv/tests/inputs/input-lag - 5ms game mode at 120Hz - 10ms game mode at 60Hz - 50ms - 90ms outside of game mode To have camera in, layer compositing, and rendering to your eyeballs, in 12ms, would be pretty quick.