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How do you know the resolution is too low, and what do you think is needed? I find the Oculus Quest 2 (1920x1832 per eye) to be passable for working on virtual
by cal85 3y ago
How do you know the resolution is too low, and what do you think is needed? I find the Oculus Quest 2 (1920x1832 per eye) to be passable for working on virtual monitors. Not great, but feels 60% of the way there. I would expect 4K per eye to be a huge difference.
- treprinum 3y agoI have HP Reverb G2 which is 2048x2048 per eye and it's great for the MS Flight Simulator 2020 or Automobilista 2 but utterly terrible for virtual desktop. Imagining 2x denser pixels still doesn't cut it for working with text, i.e. one still will see jagged lines/edges. Also the lens are unfocused towards edges which would require head movement instead of eye movement to keep focused area sharp. Imagine programming a foot away from a 55" monitor. Vision Pro is supposed to be 23Mpx so let's assume it's evenly distributed per eye, making it 11.5Mpx per eye, and with a square resolution per eye, so that's approximately 3391x3391, i.e. 1.65x denser than Reverb.
- reportgunner 3y agoParent is right. VR/AR looks amazing on a physical display in a youtube video but looks terrible through the headset.