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*) They are foregoing controllers on the default interfaces, for the presentation of this initial product which is expected not to ship for another 6 months. I
by rickdeckard 3y ago
*) They are foregoing controllers on the default interfaces, for the presentation of this initial product which is expected not to ship for another 6 months.
It's what i would do as well if I would want to steer the developer ecosystem in a certain direction.
From what I heard it also supports Bluetooth Mice and Keyboards to productively use a Macbook (which is streaming its video into the glasses)
- WorldMaker 3y agoThey also demoed using a Bluetooth game controller for Apple Arcade games (that already support them).
- ricardobeat 3y agoConsidering the performance numbers you wouldn't need the Macbook, the VR hardware will be much faster. If they ever opened the system to run MacOS, that is, which is very unlikely :(
- noveltyaccount 3y agoYou'd hope that a $3500 head computer wouldn't require a computer to do computer stuff :(
- newaccount74 3y agoTechnically, there's nothing that prevents them from running macOS in a VM to offer a virtual Mac. They built a lot of virtualisation tech into their M processors. But I guess they won't, because (a) it's probably a bad idea to put unnecessary computational load on the headset that will use power and heat up your face, and (b) because they want to keep selling you Macs.
- makeitdouble 3y agoYes, Apple is clearly steering developers towards voice input and simple click based interfaces. On Mice/Keyboards, I hope this supports third party VR controllers, otherwise the gaming/fitness side is really toast. That feels like a given, but considering the time it took for iOS to get Nintendo controller support, it's not unprecedented, especially given their relation with Meta.