6 ms·
This is very cool. Once we can generate good 3d models (possibly even rigged ones) we're so much closer to ai-generated videogames.
by paulluuk 3y ago
This is very cool. Once we can generate good 3d models (possibly even rigged ones) we're so much closer to ai-generated videogames.
- echelon 3y agoNot so fast. These aren't game ready by a long shot. The topologies are crude and inefficient, and moreover they do not deform with classical animation tools. There's clearly a lot of promise, but we're still a long way out from this working.
- paulluuk 3y agoI totally agree, hence the "once we can.."
- gabereiser 3y agoDon’t dismiss it just yet, all it takes is a retopo with a 3D artist and you have something game ready.
- junon 3y agoAnd there are some great retopo algorithms coming out in the last few years that could automate this, my favorite being one that uses physics simulator to disperse a net across the model surface. I would imagine there are even AI driven ones.
- beezlewax 3y agoIsn't retopo something that an ai could do well?
- gabereiser 3y agoYes but an artist should fix seams and small topographic errors that may occur.
- paulluuk 3y agoActually Neuralangelo from NVidia looks pretty cool too: https://research.nvidia.com/labs/dir/neuralangelo/ https://research.nvidia.com/labs/dir/neuralangelo/
- throwaway743 3y agoThe closest thing I can think of is reallusion. Used it for a project once a few years ago for generating a model from images and audio to lip animation. It was okay, but not great for real-time audio as it kept crashing. It might've gotten better tho since