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Because no one will really do the stuff you suggest. All the things you describe just take too much effort to make Assembling furniture - 1d written descripti
by contrarian1234 3y ago
Because no one will really do the stuff you suggest. All the things you describe just take too much effort to make
Assembling furniture
- 1d written description : 1 person half a day
- 2d illustration : ~2 people and a 3 days
- 3d animation : ~3 people and 2 weeks
- 3d interactive thing : a small team and a month.. At least ?
Is it really going to yield a ton more sales?
You can see it in other media. Zillions of creative people write books, a lot fewer shoot movies, and fewer still make interactive narrative video games
All the 3D experiences you end up having are quite simplistic bc no one wants to invest in it. Could you make an Avatar level narrative in VR? It'd be super tricky, but maybe with enough money you could. (arguably there aren't enough people at the moment who know how to make compelling 3d interactive experiences). Will it be worth the extra cost ? Unlikely. It's hard to imagine it being more than marginally better at best
Maybe AI will somehow help speed up the process substantially (and lower the costs), but I'm a bit skeptical it'll help enough
The only thing I can think of where VR would make a huge difference is maybe horror. I'm not into horror, but I could see VR being a huge step up in terms of spookyness
- causi 3y agoYeah if only 3D scanning went through the same revolution digital photography did.
- mrguyorama 3y ago3D scanning only gets you a mesh, it doesn't get you interactivity or functionality. If you just want to manhandle a bunch of meshes, modding H3 VR is easy, and there's a 3D modelling program for SteamVR that opens and edits meshes just fine. Hell, you can even interactively edit things in the Unreal IDE. But it's still a serious task.
- causi 3y agoSure, but it's a very useful first step. When you want to do something like, say, 3D printing a case for your bluetooth earbuds, there is no approach that isn't tedious.
- geysersam 3y agoBut people still do shoot movies and make video games. It takes more work, but also (hopefully) provides an additional value. At sufficient scale it might make sense to do this (something like IKEA).
- peoplefromibiza 3y ago> But people still do shoot movies There are at least 1,000 books written for every movie shot, even including material shot by amateurs with their phones. Figures range from 500,000 to one million books published annually. However, if you include self-published authors you’re looking at close to 4 million new book titles published each year.
- geysersam 3y agoYes but what's your point? The movie market is comparable to the book market, probably larger. The video game market is much larger than both combined. Therefore the effort people put into making the complicated products (movies, games) pay off despite the initial expense.
- peoplefromibiza 3y ago> The movie market is comparable to the book market, probably larger Only for a handful of titles though. Most movies lose money, they sell very little if not nothing at all. Most books don't sell as well, but it costed a very tiny fraction of the cost of a movie production to publish them. It's mostly a single person in their homes in their spare time. > Therefore the effort people put into making the complicated products pay off despite the initial expense The initial point was that most can't afford the more complicated products, but can still produce useful low tech manuals. It's doubtful that the high tech version of the manual would drive more sales, because the product in this case is not the manual, but the furniture (or whatever else). The AR/VR manual could cost more than the actual product to make.
- TheOtherHobbes 3y ago
- himinlomax 3y agoYou can already very easily animate an assembly in modern CAD programs by setting up connectors and constraints, which you normally do as a matter of course anyway. There's literally nothing to do, you just click on the "assembly" tab and start dragging parts around.
- TeMPOraL 3y agoYes, in the same way as you can trivially restyle a Word document with a few clicks around the Style section of the ribbon - making it easy to adjust for the demands of your publisher, or to the new corporate color scheme. That is, it's trivial if you carefully followed the best practices, did everything correctly at every step to make sure the internal representation is semantically correct and complete - and not bashed stuff around, copying and pasting and dragging by hand, until it looked okay-ish on the screen, like everyone else does.
- yowzadave 3y agoBut if you want to publish something that will be visible to the public, you can't just export the default output from your CAD app. You want something that fits with your brand's aesthetic/guidelines, that looks professional, that clearly communicates without distraction. These things require consideration. Look at an IKEA diagram—they are carefully designed to make assembly as obvious as possible to a layperson; animations are invariably slower to produce than a static print diagram.
- phkahler 3y ago>> - 3d animation : ~3 people and 2 weeks Given the design already in CAD, how about 1 person in a day.
- andybak 3y agoYes. If it's any longer then it's a tooling problem rather than an innate limit.
- ztrww 3y agohttps://www.ikea.com/au/en/customer-service/mobile-apps/say-hej-to-ikea-place-pub1f8af050 https://www.ikea.com/au/en/customer-service/mobile-apps/say-... should be pretty nice though of course still a gimmick I’m more exciting about a new version of https://www.youtube.com/watch?v=FmFk0AKbXlQ https://www.youtube.com/watch?v=FmFk0AKbXlQ