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Why build upon OpenGL ES rather than wgpu?
by nextaccountic 3y ago
Why build upon OpenGL ES rather than wgpu?
- steveklabnik 3y agoNot involved, but this page says: > Currently, in order to narrow down the initial scope of the project, posh targets subsets of OpenGL ES 3.0 and GLSL ES 3.0. However, we are considering to transition to wgpu in the long run.