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"The first enemy of performance is multiple machines. The fewer machines that need to talk to perform a transaction, the quicker it is." That is not strictly
by VikingCoder 15y ago
"The first enemy of performance is multiple machines. The fewer machines that need to talk to perform a transaction, the quicker it is."
That is not strictly accurate. He's taking one aspect of performance - communication latency - and expanding that to be a universal truth of performance.
Pixar's render farms are good. Google data centers are good.
When you're CPU bound, more CPUs can make you faster. Note the specific use of the word "can," as in "sometimes."
- willvarfar 15y ago(blog author) conceded Listing all the exceptions that prove the rule wasn't quite the kind of programmer that I was ranting against
- jacques_chester 15y agoYou might find that Gunther's "Universal Law of Computational Scalability" to be enlightening.