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I'm slightly surprised so much stuff doesn't work on your phone. The Firefox issues were quite deep: a) JIT code generation needed to be disabled b) their cu
by gcp 15y ago
I'm slightly surprised so much stuff doesn't work on your phone.
The Firefox issues were quite deep:
a) JIT code generation needed to be disabled
b) their custom linker didn't respect mmap alignment on 16K boundaries, which is required for the specific cache system of ARMv6
c) their custom ELF relocation compressor had a similar alignment bug
These are not problems that "normal" applications should run into.
- morsch 15y agoWell, it's mostly games and other media apps. And I may have overstated my case based on too little/skewed data: many of the games I was interested in were not supported. Looking at the 24 top-selling games in the Android store, 14 work, the following 10 don't: Osmos HD[1], Minecraft, The Lost Cities, GTA, Asphalt 6, Sonic 4, Jelly Defenders, Modern Warface, Reckless Racing 2 and World of Goo. [1] works on other phones and not just tablets despite the HD label
- gcp 15y agoThe issue there is probably VFP support required by some 3D engines. See for example: http://forum.unity3d.com/threads/73598-Before-you-buy-Android-for-Unity-ARMv6-and-what-you-should-know http://forum.unity3d.com/threads/73598-Before-you-buy-Androi....