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The iPhone's "aha" seemed to come from making existing workflows so much easier with touch gestures (e.g. scrolling through texts and contacts). It addressed an
by coolandsmartrr 3y ago
The iPhone's "aha" seemed to come from making existing workflows so much easier with touch gestures (e.g. scrolling through texts and contacts). It addressed and improved upon a pain point that we all knew from using cellphones.
> Once you played enough VR, you kind of get over it.
This, very much. It's one thing to invent in a new device category, it's another to turn it into a habit. The iPhone targeted existing habits, such as checking emails and watching videos, that made it very sticky. I'm not sure if Apple Vision has a sticky application, especially with the obstacle of (1) wearing a headset (2) plugging the battery chord (3) enduring the weight.