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I'm seriously hoping it's a success. I grew up on Apple, but five years ago I jumped to Linux and ThinkPads and haven't looked back until now. I want a Linux-ba
by JellyBeanThief 3y ago
I'm seriously hoping it's a success. I grew up on Apple, but five years ago I jumped to Linux and ThinkPads and haven't looked back until now. I want a Linux-based XR environment, but that won't happen unless the hardware becomes cheap and common and hackable enough for a developer community to even think about seriously trying for it. So the range of headsets that have been offered until now have left me disheartened, focused as they are on entertainment. The HoloLens gave me some hope, but Microsoft can't touch Apple for hardware, and they wisely limited themselves to specialized use cases.
Apple isn't playing, though. They're targeting all use cases--entertainment, socializing, and working, even collaboratively. They don't want this just in the office, they want it in the home. If they succeed (on the second generation, mind you) then Microsoft and PC makers will be in the same position phone makers were when the iPhone took hold. They'll have to work together if they want to catch up, and they'll have to work fast, which means working openly.
So I'm hoping. But I ain't betting.
- willis936 3y ago>They're targeting all use cases Except for the one use case where there has actually been demand for VR: gaming. Apple's plan is to eat Meta's lunch. Meta's lunch consists of two peas and a leaf of wilted lettuce.
- sebzim4500 3y agoWhat makes you think they aren't targeting gaming? They just didn't have anything to show yet, since none of the studios have one of these and Apple don't make games. I would imagine gaming with this will be great, you get all the benefits of VR without having to use one of those stupid motion controllers.
- Olreich 3y agoI kinda prefer controllers. Tapping my fingers together and waving them around with even less feedback will mean the gesture recognition needs to be extremely far beyond anything we’ve had before, or is going to feel awful to use. Any time you’re in a game and are meant to be holding an object, having something to hold helps a lot, and most games want that. If we can turn everyday objects into the thing you hold, that’d be great, but I’m not sure it’s feasible yet. We’ll see if anyone tries.
- saiya-jin 3y agoDid you miss the tiny little part of having no controllers? If you want to play some trivial games via tapping with fingers around for sure, but nothing sophisticated can be done. Whole UI is done for browsing and mimicking big screen and reading text. Unless you mean holding mouse and keyboard, while sitting behind desk. For 1/5th of the price you can just buy big gaming curved screen which has many many technologies that help gaming experience, and Apple will have 0 (ie gsync/freesync, antiflickering etc.).
- sebzim4500 3y agoI want to use an actual playstation controller or something, those things actually work and you don't have to wave your arms around.
- willis936 3y agoThey already have you covered then. You'll be getting a comparable or marginally worse setup than couch gaming. It brings none of the benefits of the medium. There is no reason to use VR to game in this way. Perhaps you and some others want to do it, but it has no additional value prop to most people and is not what people mean when they say "VR gaming".
- sebzim4500 3y agoI may be in the minority (although that very much remains to be seen) but I think this approach gives you the only actual benefit of VR, namely immersion. I play video games to relax, having to jump around to avoid shiny lights is the opposite of relaxing.
- tantalor 3y ago"Apple products" and "gaming" usually don't go in the same sentence. See: the last 30 years of the company.
- sebzim4500 3y agoIphone games are massive portion of the gaming industry by units sold and even by revenue.
- tantalor 3y agoYou could say the same about Macintosh games in the 90s.