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I think for each use case how you interact with the headset over a significant period of time will be different. For productivity, you still will use a keyboard
by stoniejohnson 3y ago
I think for each use case how you interact with the headset over a significant period of time will be different. For productivity, you still will use a keyboard. For a video game, you may be standing and moving.
But, no matter what, the AR objects should be touch-able, reactive to your sight, etc. When you want to interact with it using your hands/eyes, it should be seamless, and that is what Apple nailed here.
- makeitdouble 3y agoI find this so interesting because it's pretty close to the discussion on the iPad as well. It is positioned as the best of both world with touch first, and keyboard + trackpad as needed. But we kinda saw how it went from the first pitch to the current situation with the incredible hardware the iPad Pro has. There will be a gap between "it's fine with touch" and "I need to wipe out a keyboard and trackpad", and if you regularly switch between one and the other mode, one of them will get partly compromised. We're seeing this with the Quest2 as well: hand tracking works well enough until it doesn't, and you start looking for where you left the controller. If they can solve it on the Vision Pro it would be amazing. > that is what Apple nailed here. We've only seen marketing footage at this point.
- stoniejohnson 3y ago> We've only seen marketing footage at this point. Agreed that it is too early to judge. I was basing my opinion mainly off of tweets from people who used it hands on at WWDC, but still that is a biased group.