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This feels like a well-balanced and objective report. An interesting bit: > To select, I’d pinch my fingers together in the air. To scroll, I pinched and drag
by makeitdouble 3y ago
This feels like a well-balanced and objective report.
An interesting bit:
> To select, I’d pinch my fingers together in the air. To scroll, I pinched and dragged in whatever direction. For the most part, things worked fluidly. In a few instances, I’d try to select a smaller target and miss.
If find hand tracking to be way nicer and convenient for UI manipulation and occasional actions (like switching to a different item in Youtube) but a hassle when doing it constantly for minutes at a time. Basically the Gorrilla arm issue, where on games you're moving your whole body so having the arms up feels natural, but having to use your arms all the time become tedious really fast.
The other bit on missing smaller targets feels like a problem that isn't solved on iOS/android either. Cursor selection on text blocks for example is still a pain. Apple bakes in heuristics to try adjust where a touch lands, but we're still so far from reliability that the Apple Pen and keyboard trackpad still come in handy in many situations.
This headset allows for third-party controllers, but it feels like a repeat of many past mistakes (like for the Apple TV and it's ill fated remote controller used for games...)
- stoniejohnson 3y agoI think for each use case how you interact with the headset over a significant period of time will be different. For productivity, you still will use a keyboard. For a video game, you may be standing and moving. But, no matter what, the AR objects should be touch-able, reactive to your sight, etc. When you want to interact with it using your hands/eyes, it should be seamless, and that is what Apple nailed here.
- makeitdouble 3y agoI find this so interesting because it's pretty close to the discussion on the iPad as well. It is positioned as the best of both world with touch first, and keyboard + trackpad as needed. But we kinda saw how it went from the first pitch to the current situation with the incredible hardware the iPad Pro has. There will be a gap between "it's fine with touch" and "I need to wipe out a keyboard and trackpad", and if you regularly switch between one and the other mode, one of them will get partly compromised. We're seeing this with the Quest2 as well: hand tracking works well enough until it doesn't, and you start looking for where you left the controller. If they can solve it on the Vision Pro it would be amazing. > that is what Apple nailed here. We've only seen marketing footage at this point.
- stoniejohnson 3y ago> We've only seen marketing footage at this point. Agreed that it is too early to judge. I was basing my opinion mainly off of tweets from people who used it hands on at WWDC, but still that is a biased group.