4 ms·
Even beyond my neck, the limitation for me is my ability to keep track of the spatial location of that many things, and need to have them all displayed simultan
by delecti 3y ago
Even beyond my neck, the limitation for me is my ability to keep track of the spatial location of that many things, and need to have them all displayed simultaneously. I've really just found the sweet spot to be two displays (with the cost sweet spot for me currently being 1440p, but I imagine 2x4k would be an improvement). Even a third monitor really doesn't improve my ability to do things, so I can't imagine "infinite" impressing either.
For me, the main appeal of VR is its potential for gaming, with a distant second place being more broadly "interacting with things in 3d" (such as 3d sculpting/modeling, or something like VR chat).
- intelVISA 3y agodon't forget 3d reverse engineering too being able to spatially interact with disasm code inside IDA pro is going to be a game changer for those who like to take a more topological approach to the art
- saagarjha 3y agoYou think Hex Rays is going to support Vision Pro? They barely support two dimensions lol
- semi-extrinsic 3y agoYou can already spatially interact with 3D content on a regular screen. Thousands of CAD people do it all day for a living, they even have specialised peripherals for 3D navigation like the 3DConnexion stuff.
- kaba0 3y agoI honestly don’t really see that working. Especially that apple didn’t innovate on the input-space and that is fundamentally 2D.