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Whether or not it's the right device, it's definitely being introduced to the wrong economy.
by gary_0 3y ago
Whether or not it's the right device, it's definitely being introduced to the wrong economy.
- basisword 3y agoThe people that can afford this aren’t impacted by the economy. It’s a professional tool and the expense can be justified. It’s not a product for ordinary consumers yet. On top of that it’s not out until next year - who knows what the economy will be like then.
- spookie 3y agoYes, I feel a lot of people are too tied down to their biases and social bubbles. I'm working in the area and you see great use of these devices from medical, to architecture, and mechanical engineering. I understand the skepticism, but sometimes our perception of the world is quite narrow. Given that most of us are developers, even more so. I don't mean to be condescending, I just feel that way a lot with both myself and my colleagues when exposed to fields and constraints that we haven't seen before.
- gary_0 3y ago> It’s a professional tool That you use to look at family photos, use iPhone apps in a giant window, watch movies, and play with VR Mickey Mouse? The presentation seemed to lean more towards the consumer than industry applications.
- basisword 3y agoThey did but that mostly seemed silly to me. Multiple monitors was the main thing that jumped out as an actual good use case. They need to market all aspects of it but they’ve named it “pro” for a reason and I feel like there was a lot of focus out on productivity uses (conference calls, browsing, multiple displays, 3D Models).
- fomine3 3y agoApple's "Pro" naming is somewhat a random. Here's my ranking of Pro-ness. Mac Pro >= Pro Display XDR >= ProRes >= Logic Pro > FinalCut Pro > Vision Pro >= MacBook Pro >= iPad Pro > iPhone Pro >>> AirPods Pro
- skellera 3y agoMarketed to the general public but will be used by pros. The goal is excitement and investment in the app ecosystem so, when they figure out the form factor, the cheaper/lighter/more useful future device is a bigger hit.
- ralusek 3y agoIt acts as an infinite screen extension of your computer... Many professionals would be thrilled to have a portable multimonitor setup that they can use from the couch, bed, airplane, train, Uber...
- sbuk 3y agoiPhone 3G was released in summer 2008, right in the middle of the biggest financial crisis since the Great Depression. Arguably, this was the beginning of iPhone's rise in popularity. The original iPhone was released in 2007, and the cracks in the economy were beginning to show then...
- gary_0 3y agoBut it cost $500 ($700 in today's dollars) and the day-to-day utility of cellphones/blackberries had already been established for a decade. Your example doesn't seem that comparable.
- terafo 3y agoAll those phones did cost 200-300 IIRC. 500 was outrageously expensive. For this device it's 3500, will be much cheaper for non pro version plus production of critical components will scale up significantly. Sony can produce less than a million displays for that thing per year, it is understandable why they are expensive.
- zerbinxx 3y agoSure, but again… it’s like 10x the price of a competing piece of equipment which is still regarded as pretty niche. In the case of an iPhone, 2x the price for 1000x the functionality was a clear “buy”. There’s a reason that among basically everyone I know (mid class millenials) scoffs at watches and iPads but is a complete iPhone addict - the value proposition is just that good. For all the talk of these ancillary/luxury devices, the fact remains that the iPhone (or Android knockoffs) is still the absolute Crown Jewel of tech that cuts across demographics in a way that their other products do not.
- kaba0 3y agoAnd to be honest, a handheld magic cube that fits in your pocket and can display anything and be interacted in any way really is as magical as it sounds. Plus it is a quite good camera as well. I really think that smartphone design is close to the optimal sci-fi tech for humans, exactly due to it being handheld. We rely on vision and touch the most and I think it combines those well. I am almost sure that VR would even in theory get as popular as smartphones, all else being equal.