3 ms·
I think you’re really understating the nausea and discomfort. Maybe this is a first step towards mass adoption, but it will not happen unless significant improv
by BaculumMeumEst 3y ago
I think you’re really understating the nausea and discomfort. Maybe this is a first step towards mass adoption, but it will not happen unless significant improvement is made to the user comfort, now matter how great some VR experiences are.
- MetaWhirledPeas 3y agoIt's getting there iteratively. The headsets are getting lighter and more comfortable. The nausea won't be going away though. There will always be a class of apps/games that cause nausea for many people, because it's caused by a decoupling of virtual movement from real movement, not from any technological shortcoming. Any game or app that does this will make some people want to upchuck
- AgentME 3y agoMaybe avoiding nausea from artificial locomotion is a reason Apple isn't focusing on games so much now.
- RhodesianHunter 3y agoHave you used any of the newer models?
- BaculumMeumEst 3y agoNo, just an oculus rift S that I used for about a week. It left me more disoriented than I've ever felt. I am not prone to motion sickness, love roller coasters, etc, but VR was too much. And I was _really_ set on loving it.