3 ms·
Unless you’re doing at least once over 100Hz refresh rates, human eyeballs are too fast for foveated rendering. Motion to photon latency for this thing is 12ms
by numpad0 3y ago
Unless you’re doing at least once over 100Hz refresh rates, human eyeballs are too fast for foveated rendering. Motion to photon latency for this thing is 12ms from the presentation, which is 83Hz(so it’s 85Hz), and that’s probably for post-processing 2D warping and not 3D scene shading/rendering where foveated rendering must take place so no way that works.
- ralfn 3y agoThey did specifically mention foveated rendering. Also the 12ms mentioned, wasn't that from camera to screen (so the latency of both the camera sensor added to the latency of the screen) or did i misunderstand? Now that i think about it, the eye tracking is also a camera. Hmm.