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Can anyone help to orient in the current VR/AR/XR programming landscape in a light of this announcement? My goal is just to learn programming in VR/AR for myse
by divan 3y ago
Can anyone help to orient in the current VR/AR/XR programming landscape in a light of this announcement?
My goal is just to learn programming in VR/AR for myself. Assuming this is gonna be a leading XR platform in the coming years, does it make sense to focus exclusively on learning ARKit/RealityKit? Or there are some "true cross-platform XR" stacks are being actively developed?
I vaguely remember some initiatives from Kronos group, but have no idea how this landscape currently looks like. Would really appreciate some elif5 brief into current state of XR programming.
- turbo_fart 3y agoNo controllers mean that people will get bored of this very quick. It's already tiring using a headset even if you can just let your arms flop. Also very out of date strap design that has the device resting on your face instead of using a builders hat type of harness system. Massively disappointing
- 0xDEF 3y agoEverything serious in VR/AR is being done using either Unity or Unreal Engine.