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> For personal/entertainment use it completely replaces the need for a TV, soundbar, or home cinema. You're making a bold assumption, that someone wants to wea
by epolanski 3y ago
> For personal/entertainment use it completely replaces the need for a TV, soundbar, or home cinema.
You're making a bold assumption, that someone wants to wear this headset when relaxing. Also, a TV can be watched by multiple people, and a home cinema will obviously deliver better sound.
> For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to a physical device sat on my desk, or replying to emails "on the beach" versus under fluorescent lighting.
The IDE is an interesting perspective I too as a developer am thinking about. But there's a reason you can be as productive in 2023 as in 1983 using emacs or vim. Because it's insanely hard to replace the simplicity of text buffers and a keyboard.
> In response to the obvious criticisms (high price, battery life, form factor)... this is Gen 1. Look how quickly the iPhone and Apple Watch evolved between generations 1 to 3, and look how the price changed as production capabilities and economies of scale evolved.
Smart watches have been anything but a groundbreaking technological revolution.
- kjreact 3y ago> You're making a bold assumption, that someone wants to wear this headset when relaxing. Well Apple showed someone using the headset while lying down in bed. I’d say that Apple is making a bold statement about the comfort of their product. We’ll need to wait for hands on reviews to determine if it indeed is as comfortable as Apple implies it is.
- blitzar 3y ago> Well Apple showed someone using the headset while lying down in bed. The box of Wheaties showed someone shooting the winning buzzer beating home run touch down in double overtime to win the world series of superbowl cups. Somehow I doubt that, due to the bowl of Wheaties I had for breakfast, my afternoon will look much like that.
- tomcam 3y agoNoted. I will eat 2 bowls of Wheaties
- sleepybrett 3y agoThey also showed a model sitting on a 15k couch wearing probably a 3-5k turtleneck dress....
- dsr_ 3y agoas she gently strokes the air up and down.
- deleted 3y ago[deleted]
- pdabbadabba 3y ago> a home cinema will obviously deliver better sound. Will it, though? Of course you could build a home theater with better sound, but I'd bet that the spatial audio built into AirPods delivers better sound that most peoples' home theater setups (which is generally just a TV with built in sound or a mediocre soundbar).
- catiopatio 3y agoFor the price of a single Apple Vision Pro, I can buy a 65” 4K TV, a Dolby Atmos surround-sound system from Sonos, and still have a bit left over. And you’ll need a Vision Pro for each person watching.
- hparadiz 3y agoI'm more excited to use this for games and VRChat. My Valve Index needs my whole gaming desktop to power it which is actually pretty much the price of an Apple Vision Pro.
- pdabbadabba 3y agoLike I said, "you could build a home theater with better sound." But most people haven't and won't. It requires time, technical expertise, and a lot of space. And with that you only get a home theater. And you can't travel with it (I love the idea of using one on a plane). But I'm sympathetic to the social-watching issue. I don't love the idea of watching movies in a headset while my wife sits next to me on the sofa doing something else (or even watching the same movie on a screen). But I also don't love the idea of buying two. (And that's without even thinking about larger families.) I think home theater will be a big part of the appeal, but it won't succeed if replacing a home theater is the only thing it does well.
- secabeen 3y agoThere's also a physical limit on bass sound from small head speakers. Much of bass sound is felt in the chest as much as in the ear, and the little speakers on the device are limited there. iPods are the same of course, and they do okay with sound, but we accept a lot of limitations on portable devices.
- neuronic 3y agoBy Gen3 in 5 years, people will begin to buy these like iPhones and then multiple people will be able to watch via SharePlay. 3D images are probably coming to iPhone 15 or iPhone 16 so the posts about "who's gonna wear this to take pictures" are already moot. This is a developer/enthusiast focused niche release providing perfect beta testing grounds while technology will shrink this device to a smaller and more practical form factor. In 3-4 years, the current Vision Pro will be the standard Apple Vision product with a smaller form factor while a new Pro product will have more advanced features and lose its external battery. I also think that Apple Vision will be successful but Gen1 is not where its at for the vast majority of users.
- Demmme 3y agoEveryone thought 3.4k was just a rumor and it will be lower. A good experience is still expensive and even apple only made it with 2h runtime. It will take perhaps more or something really revolutionary. After all you need 4 to watch anything as a family and people don't even mind watching movies on their phones! Apple also has to believe for so long in this while not being successful with it (my guess).
- joking 3y agogood catch about needing 4 of them for a family... will they implement multiuser in vision OS or you will have to buy one for each member as you are supposed to do with the ipads?
- paul_f 3y agoI have to wonder about a device that won't allow you to watch a 2-hour movie without running out of battery and having to plug it in. I guess Oppenheimer is a no-go.
- zimpenfish 3y ago> even apple only made it with 2h runtime Using a tiny battery pack. I'm assuming (hoping) that you'll be able to use something bigger that provides USB-C power and get a correspondingly longer life.
- scyzoryk_xyz 3y ago> You're making a bold assumption, that someone wants to wear this headset when relaxing. Hey - the world's biggest computer company just went up on stage along with the director of the world's biggest entertainment conglomerate and made that 'bold assumption'. They're probably pretty careful about these sorts of things.
- sho_hn 3y agoDisney has nothing to lose here, and Apple can take a failure, too. Apple has produced plenty of devices that didn't pan out. Let's not get too hyped away.
- sebzim4500 3y ago>Apple has produced plenty of devices that didn't pan out. Have they? They've launched particular versions of existing products that didn't sell too well, but have they ever launched a device which was was fundamentally new and didn't eventually sell a ton of units?
- sho_hn 3y agoI know you're going to want me to post the Apple Newton to disagree with, but I'm not that easy to catch! https://en.wikipedia.org/wiki/Apple_Pippin https://en.wikipedia.org/wiki/Apple_Pippin
- anikom15 3y agoTo be fair, that might as well be ancient history. I imagine more than 99% of Apple’s value comes from post-iPod activity, and I can’t think of anything post–OS X that failed, let alone post iPod.
- nemo 3y agoHomePod Pippin Apple III Apple Lisa iPod HiFi
- wslh 3y ago> ... Also, a TV can be watched by multiple people ... I will point to this article: "Why Americans are lonelier and its effects on our health" [1] that claims that "some surveys reveal that around 60 percent of people in the U.S. right now report feeling lonely on a pretty regular basis. And that's pretty devastating from a public health perspective". I don't know the real number but it connect with the market potential. Also, Apple is really great on hitting the mark. Playing with words, I don't think Mark is as good as Apple. [1] https://www.pbs.org/newshour/show/why-americans-are-lonelier-and-its-effects-on-our-health#:~:text=It's%20often%20talked%20about%20as,from%20a%20public%20health%20perspective https://www.pbs.org/newshour/show/why-americans-are-lonelier....
- pxtail 3y agoBut isn't this VR/AR kit going to contribute even more to the loneliness - contribute and feed itself on the trend? Despite positive upbeat music it was kind of sad to watch people alone in their sparsely furnished environments without personal touch, viewing favorite pictures on helmet instead of printed on the wall, father with the face hidden behind this helmet during kid birthday party, etc
- wslh 3y agoProbably yes, we were talking about the success of the product not the society. That is another topic where we can also include mobile phones, streaming services, etc.
- sho_hn 3y ago> Also, a TV can be watched by multiple people, and a home cinema will obviously deliver better sound. I was extremely surprised that shared reality was completely absent from the presentation. Apparently the sensors on these devices don't enable creating a coordinate system that multiple devices can collaborate on/in. You can't look at the same objects in space together. This is hard stuff, but I'm stunned they're shipping it before solving that problem.
- krmblg 3y agoWouldn’t this be addressed automagically by using the same "anchors" when using the appropriate tech stack (i.e. ARKit)? https://developer.apple.com/documentation/arkit/aranchor https://developer.apple.com/documentation/arkit/aranchor
- comment_ran 3y agoWe're really missing the point here. Yes, that device can't do better. You can't do that with your friends together. But there's some similar in America right now. You can just jump in and in 2 or 4 minutes, and that kind of experience. Why to bother this kind of thing, this new tech? Doing things together is good, I think that's the main selling point of these devices.
- pr0zac 3y agoYou’d think it would because of that but you’d also think if it was supported they’d mention it, if only to provide defense against the “only for friendless nerds that live alone” criticism, albeit at an absurd price point.
- krmblg 3y agoGot your point. I only saw it from a very limited technical understanding of how ARKit works and how shared experiences can be achieved on a framework level. Not explicitly mentioning shared experiences other than video calls at all could also indicate this is not the way it should be framed (by focusing on the collaborative aspects that exist "today"). The price sure point prevents me and my family members from casually trying this experience. I was merely suggesting that the technology for shared experiences already exists in the form of shared anchors. You could be right wrt "if they didn’t mention it explicitly it's not part of their (currently) intended experience", but it might as well be due to "spatial computing" being sth that primarily will be shaped by their adopters along the way, which is something different than a corporation plotting the experience up front (as might be the case with metaverse?).
- hinkley 3y ago> Smart watches have been anything but a groundbreaking technological revolution. I think Apple has made a tactical error here. The days of the shrinking iPhone are long gone, but not forgotten. It was the iPhone 3G that was a turning point for people who hadn't bought an iPhone yet. It was smaller with better battery life. If the Apple Watch 3 had followed a similar pattern, they would have had to skip adding the next additional sensor to the device, but I think in the long term that would have just delayed us one design cycle but still given us a thinner and lighter watch, which we would have needed for a deeper impact.
- ethbr0 3y agoApple needs to do 3 things for the Vision Pro to be successful. 1. Convince enough people to buy one via halo use cases 2. Leverage or buy developer adoption 3. Create a decent enough developer experience to produce high quality apps On 2 & 3, Apple has a proven track record, or at least amassing enough market share to force developers to ignore deficiencies in 3. Which means 1 is going to be make-or-break. The Apple Watch is a great analogy here, because it was evolutionary rather than revolutionary. It did not let you do anything you couldn't before. It did let you do it better. Consequently, this won't be (and doesn't need to be) an iPhone level smash success. It just needs to be volume and financially self-sufficient enough to get them to iteration N+X. Because iteration N+X is "We shrink the iPhone down to a minimally-screened compute/network node, and the Vision SE becomes everyone's must-have companion, and then Apple owns a better-than-iPhone platform." I think Apple made the right move in trumpeting its non-work use cases, because Apple has let macOS atrophy for enterprise use. And priced-for-work is a trap market they don't need to pursue (see: Microsoft). But I don't know if most people want a better consumptive device $3500-badly... time, will tell.
- llm_nerd 3y agoRegarding #2 and #3, Apple has been working on this for years. ARKit for instance, is hugely gimmicky if not silly on iPhones, and LIDAR on the same had incredibly limited real world utility for that device. Yet for years they've been deploying millions of equipped devices, building it out, expanding the SDKs, doing developer outreach, and so on. They've even built shared AR spaces when the viewport is just a phone, again despite it being pretty goofy and of limited value. They've been building towards this for years. I suspect for most apps supporting the Vision Pro will be supporting variable resolutions (for resizable windows) and clicking a checkbox on the targets.
- hparadiz 3y ago> You're making a bold assumption, that someone wants to wear this headset when relaxing. I've seen people pass out in VRChat with their headsets on. Some people on VRC are on there for 12+ hours a day. It's a fascinating sub culture I was totally shocked to learn about. People drink and do drugs while listening to music at a virtual rave. Multiple rooms full every Friday, Saturday 80-120 people in the room hanging out. I found myself up till 6 am lost in the music.
- mrguyorama 3y agoI used to do exactly that when the pandemic started, but like, is that enough for a $3k headset? I paid $2k for my setup but I was already heavily committed to various simulation game genres. 120 people is not enough for an entire headset division, and since the main reason most people don't like doing that is that they don't really enjoy having the headset on, I don't know what apple can do to change that.
- hparadiz 3y agoDepends on the GPU performance. An index needs to be powered by a whole desktop GPU.
- mrguyorama 3y ago"A whole desktop GPU" is cheaper than $3500 for a very locked down headset with no controllers.
- pivo 3y ago> it's insanely hard to replace the simplicity of text buffers and a keyboard Totally agree. I just want to use this to replace my big bulky monitor that I can't take with me wherever I go and that makes my small place look a little more junky.
- doctoboggan 3y agoFor me it could go either way. I am willing to put up with wearing a headset if it unlocks some new use cases. But we really need to know the specs. I haven't seen anyone mention a field of view, refresh rate, pixel per degree, etc. And even with these specs I would need to actually try it to get a holistic feel for the product and its software.
- rco8786 3y ago> You're making a bold assumption, that someone wants to wear this headset when relaxing. Raises hand. I'm in for that. I'm a VR fan but my soapbox has always been that AR is the true future. > Also, a TV can be watched by multiple people, and a home cinema will obviously deliver better sound. In the same way that when the iPhone came out there were individual devices that could do each feature better than the iPhone could, yes :) If you look at video consumption, "individual" devices (phones, tablets, laptops) make up about 50% of viewing time. TV the rest. I don't think the multiple people angle is going to kill this considering how much content is consumed individually already. A home cinema also has to be researched, purchased separately, takes up space, etc. Any pair of $200 Bose headphones sounds better than the old iPhone ear pods...and yet... > it's insanely hard to replace the simplicity of text buffers and a keyboard. We're talking about replacing monitors, not text buffers or keyboards!
- mgh2 3y ago$3k: replaces a laptop, TV and computer https://www.youtube.com/watch?v=khMcq66_HeU https://www.youtube.com/watch?v=khMcq66_HeU
- derefr 3y ago> Because it's insanely hard to replace the simplicity of text buffers and a keyboard. And why would you think this would seek to replace that, rather than complementing it? Fill up your entire vision with forty text buffers. Use a keyboard on a twelve-inch-deep shelf on one side of your bedroom with no monitor taking up space behind it.