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So is this selectively dimming parts of the screen to achieve the darkness effect on UI elements, or is it taking a 3D map of your face and projecting it onto a
by _h0u2 3y ago
So is this selectively dimming parts of the screen to achieve the darkness effect on UI elements, or is it taking a 3D map of your face and projecting it onto a screen on the end?
It seems Apple's primary selling point will be decent software, which the VR space desperately needs. E.g.
> Vision Pro also allows users to connect to their Mac and expand its display in a virtual space, including alongside apps running on Vision Pro itself.
has been possible for a while, just poorly. Hopefully this'll create some good competition.
- jacurtis 3y agoI think it must be a semi-transparent screen. Because otherwise the interior cameras would need some sort of illumination inside the goggles, which would be very distracting and draining on your eyes. Edit: Whelp, I was wrong. I wrote this before they had announced the method on the keynote. Turns out you are creating a digital scan of your face, that is dynamically rendered based on the perspective of the outside observers in realtime. Quite impressive. Possibly overengineered. But But arguably a necessary feature to make this feel more friendly to other non-headset users and family members or coworkers.
- gs17 3y agoIt looks like it uses IR inside, like eye-tracking in other headsets usually does. There's a setup step to get a facescan in color.
- deleted 3y ago[deleted]
- swamp40 3y agoSee-thru is a lot easier design-wise. It would be my choice if it was possible. Otherwise, a live image works too. Doesn't even need to be 3D.