5 ms·
This is really a product looking for a solution. I am very skeptical that the people who buy this will be using it a year after they get it. Wearing the headse
by jccalhoun 3y ago
This is really a product looking for a solution. I am very skeptical that the people who buy this will be using it a year after they get it.
Wearing the headset while your kids are playing seems like something out of a dystopian scifi movie.
And using it to watch movies might work while lying in bed but sitting on the couch seems like the next 3D tvs.
- boringg 3y agoIt's the same with all the other VR headsets -- I know so many people who bought them and then months later they just sit there used only very sporadically.
- dbtc 3y agoOr do they just not want to talk about how much porn they watch?
- numpad0 3y agoSeems there are couple paths. Some goes full "sugaring" relationships in VRC, others go for stereo 3DoF porn, most loves them as interior decorations and few uses for other use-cases as industrial design and/or gaming.
- cassianoleal 3y agoVR headsets in general are a faff. I have previously owned a PS VR (the first iteration) and sold it after a couple months because it had only seen any action in the first couple weeks. I now own a PS VR2. It's a lot less of a faff, but still far from ideal. I've had it for a couple months though, and my usage is actually increasing. I look forward to having some time to play, which due to work and other interests, happens only a few times a week. It takes some time and work to be fully set up and ready to play, and time to get off it, clean everything up, put it in charge, etc (there are 3 devices that need charging: 2 controllers and headphones. What Apple seem to have done (or at least claim to) is to solve all or most of the issues with current VR tech, such as: * Motion sickness due to low refresh rates and lag * Resolution and front-door or mura effects * Complete disconnection from the outside world unless you take the whole setup off (which takes some time to put in) * Awkwardness of using your hands since they're attached to controllers and you can't see them (mostly) * The choice between being tethered or having a heavy thing attached to your skull * The need for yet another thing in order to get decent sound - I use a pair of over-ear headphones. So, they combined: VR/AR/MR headset, GPU, CPU, controllers, headphones/sound system into one neat package. On top of that, as much as the breakout battery might not be ideal, it solves the weight vs tether vs operating time issue relatively neatly. The price is really the main problem but given the amount of tech in this product it's understandable. If it could fully replace a Macbook (run full blown macOS on it, connect to external display for off-headset work), there would be a lot more people jumping on it.
- boringg 3y agoUse-case is the missing ingredient - we will have to see what comes of it. It reminds me a big of google glass -- impressive product without a reason to need it. Yes comparing glass and Vision Pro isn't fair but there are parallels.
- tashoecraft 3y agoBetter than parents using their phones whilst their kids are playing?
- deleted 3y ago[deleted]
- paul7986 3y agoYes but once they shrink it down to regular sized glasses and all the innovations innovators will create for AR sunglasses (I.e. playing real ping pong or tennis with a friend & the glasses keeps/shows the score) then such glasses will be the next iPhone.
- ikekkdcjkfke 3y agoI would buy one if it scanned the environment and augmented it with realtime information. Like "this person is trying to scam you". "This product is cheaper online, order it it?" "I listened to your meeting, would you mind i propose a solution?". "Your current pattern of behaviour indicates x, might i propose you do x to prevent any further complications".
- trog 3y agoI remember when I got my first Windows Mobile device and I was showing civilians and the most common response was "why do you want to get email on your phone?" When the iPhone came out, I heard the same thing - people couldn't figure out why they'd want the Internet with them in their pocket. I also am not sure if there's a great use case for Vision Pro today - it looks like fun, at least, price tag aside! - but Apple have repeatedly demonstrated both long-term commitment to their products along with a grand vision. I look forward to seeing how it evolves.