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I think that exemplifies why the patent system should at the very least not have the same rules and terms for physical products as for software, if it should ex
by Taywee 3y ago
I think that exemplifies why the patent system should at the very least not have the same rules and terms for physical products as for software, if it should exist for software at all. The time and capital investments to start up are just so dramatically different.
- xahrepap 3y agoI absolutely agree. My point was more that using Saw Stop as an illustration of the broken system is a poor one. Because I think the patent on physical tech enabled a real disruption to the status-quo. Allowing "the little guy" to establish themself as a real competitor to some huge names.
- shagie 3y agoAnother "working as intended" patent: Light-reflecting board game https://patents.google.com/patent/US7264242 https://patents.google.com/patent/US7264242 And the lawsuit over it: https://generalpatent.com/professor-s-company-wins-1-6-million-patent-infringement-lawsuit-over-board-games.html https://generalpatent.com/professor-s-company-wins-1-6-milli... > November 26, 2012 - Innovention Toys LLC, a company headed by a Colorado professor named Michael Larson, won its patent infringement lawsuit against MGA, Wal-Mart Stores and Toys "R" Us. A federal jury in New Orleans found that the defendants had infringed Innovention's patent on a strategy board game using lasers and mirrors. --- Back in the days of http://www.gamecabinet.com http://www.gamecabinet.com being one of the primary sources for board games on the web you'll note a search on it: http://www.gamecabinet.com/info/PatentSearch.html http://www.gamecabinet.com/info/PatentSearch.html One of the things this let people do is find games that were patented, but never published. Sid Sackson wrote in A Gamut of Games: > The files of patents that have been granted are a fruitful hunting ground for forgotten games, although going through these files, as anyone who has ever been involved in a patent search well knows, is a time consuming job. Often the patented games are downright silly, such as a set of dominos made of rubber so that they can double as ink erasers (No. 729,489) or a sliding block puzzle with edible pieces so that a player who despairs of a solution can find collation in gratifying his stomach (No. 1,274,294). Often the patents are repetitious: There are over a thousand different baseball games. The publishing of a patent maintains the ideas - even if they never got anywhere. If you know how to look, its an archive of decades of board games rules... written in patentease.
- LorenPechtel 3y agoWhat I see is most physical patents involve something that is actually novel--the low-hanging fruit was picked long ago. Most software patents involve something that would be the expected product (or one of a small set of possible products) of assigning a software engineer to solve the problem. (To me the clearest example of this is blinking cursors. Draw by inversion or draw with a backing store--both are obvious techniques to any software professional, both were at one time patented.)