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You're confusing the STL with C++. Kernel C++, Gamedev C++, Appdev C++ are all mostly the same. There's some small things like, you can't have a global construc
by maldev 3y ago
You're confusing the STL with C++. Kernel C++, Gamedev C++, Appdev C++ are all mostly the same. There's some small things like, you can't have a global constructor in the kernel. But all the same language features are the same.
What does change is the STL. Asking someone what a constructor is, or templates, or auto, or ConstExpr, ConstInit, ConstEval and the differences. It's the exact same code on any format or machine. Asking someone what a "Unique_ptr" or "Ranges" or whatever is a bit in the bullshit realm of an interview and should be shamed. But C++ is vastly seperated from the STL. And odds are in an interview, you can ask someone about their specific domain of c++ they use in most cases, since usually a win32 shop is going to interview win32 people.