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Naughty Dog continued using Lisp for game development throughout the Uncharted series at least, I'm not sure about The Last of Us but I would be very unsurprise
by p_l 3y ago
Naughty Dog continued using Lisp for game development throughout the Uncharted series at least, I'm not sure about The Last of Us but I would be very unsurprised if that changed.
They just stopped having the game written nearly purely in custom Lisp dialect, instead only mostly - effectively switching from GOAL setup of Jak&Daxter run-time to similar approach to GOOL in Crash Bandicoot - core written in C/C++ running considerable portion of game logic in Lisp (variant of PLT scheme in Uncharted).
Uncharted dev tools were also built in PLT Scheme (aka Racket).