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That’s hyperbole. The computers you were lucky to grow up with weren’t entry points to multi billion dollar industries with the sole intent of pinning a child t
by 9dev 3y ago
That’s hyperbole. The computers you were lucky to grow up with weren’t entry points to multi billion dollar industries with the sole intent of pinning a child to a screen and sell them stuff. Smartphones introduce children to addictive behaviour way too early in their life, and that’s a completely different situation than tinker devices of yore.
- WinstonSmith84 3y agonot sure how old you are, but the consoles of the early 90s were very addictive, Sega, Nintendo had really great games, much more than what I can find nowadays on Facebook or Tiktok which bores me after a few minutes of scrolling. The difference? Well, the key was that I had just some time slots I was authorized to play in a week and I suppose responsible parents now do the same with their kids smartphones.
- 9dev 3y agoThe difference between then and now is that on smartphones all the interesting things are inseparably intertwined with the actively dangerous things. A Nintendo console would allow you to play, but if a parent set a time limit and took away the console after that, the only effect would be your inability to continue playing. By taking away a smartphone, you’re stripping children of their primary access to their community. People seem to have forgotten what it’s like if you’re the outcast child who doesn’t get what it’s all about. Self worth, status, formation of taste and creativity, social contacts, and interaction, are all happening on social media now, whether we like it or not.