2 ms·
> CUDA isn't a "technology", its a shader language that has been supplanted by better industry-wide standards As someone who uses industry-wide standards in a
by ynx 3y ago
> CUDA isn't a "technology", its a shader language that has been supplanted by better industry-wide standards
As someone who uses industry-wide standards in a related field...
The proprietary implementation often has the benefit of several more years of iteration with real products than the open standards. 'Supplanted' can only really be evaluated in terms of popularity, not newness or features, because features on paper aren't features in practice until they pay for their migration cost.