3 ms·
Ask HN: Best “Reference” WebRTC Implementation?
Would anyone disagree that Chromium-based browsers might have the best WebRTC-reference implementation?
For years, I've been running Chromium-based browsers on a server as a WebRTC peer, not because it's more efficient to do so, but because of the flexibility.
I've recently started experimenting w/ doing full-duplex game streaming over the same medium, where all participants on the call can connect as players, and it supports haptic feedback, multiple local controllers, etc.
I know there are much more efficient ways of going about this, but I think my end goals are to make some sort of "reference" product that browser makers could use to make better browsers.
- Sean-Der 3y agoI would agree with that. Chrome's WebRTC implementation has the most specification coverage of any implementation. What is your goal? Do you want something that is easier to build, more performant, $x?
- jzombie 3y agoMy goal is to get as much performance as possible out of a browser acting as a WebRTC server, the "middle peer" of the other peers. While there are better setups that could be done, this offers a lot of flexibility, is relatively easy to add new features, and is something that I am passionate about.