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Note that with a high enough resolution to enable 2x (or even 4x) scaling, text becomes much crisper as anti-aliasing isn't messing with the actual color that m
by tlamponi 3y ago
Note that with a high enough resolution to enable 2x (or even 4x) scaling, text becomes much crisper as anti-aliasing isn't messing with the actual color that much anymore.
So, a HiDPI display _might_ make things easier to read/view even for people with a worse vision like you.
- CoastalCoder 3y agoThanks, good point. I guess any conclusions I draw need to consider more than just the screen's native resolution. The software-based systems for rending fonts, and graphics in general, would also matter. As would the screen treatment (matte vs. glossy), since AFAIK all matte finishes add a little bit of blur.
- zozbot234 3y agoAnti-aliasing should not be messing with the color at all. It shouldn't even be messing with brightness and contrast all that much; most common artifacts are due to performing anti-aliasing w/ an incorrect gamma for the display. Gamma-correct and pixel-perfect content makes even a low resolution 768p screen quite usable. And a 1080p screen is crisp enough already that individual pixels are not visible when looking at the whole screen. Anything higher than that is pure overkill.
- vladvasiliu 3y agoHow do you get this gamma-correct antialiasing in practice? I see this often on business 24" FHD displays. It's especially atrocious with light text on dark backgrounds. Bonus points for the current fashion of super-skinny fonts, which seem to have different colors for every vertical line.
- fyrn_ 3y agoFont anti aliasing, or more specifically subpixel rendering absolutely changes color. It of course does so in a way that is ideally not perceptible, but it is there. Here's an example of an e rendered with subpixel rendering close up: https://upload.wikimedia.org/wikipedia/commons/f/f3/Subpixel_e.png https://upload.wikimedia.org/wikipedia/commons/f/f3/Subpixel... https://en.wikipedia.org/wiki/Subpixel_rendering https://en.wikipedia.org/wiki/Subpixel_rendering