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For those who played Tomb Raider when it was released, you know it was a hit because the game was great, movement was smooth and the sense of freedom felt amazi
by jmorenoamor 3y ago
For those who played Tomb Raider when it was released, you know it was a hit because the game was great, movement was smooth and the sense of freedom felt amazing.
Lara as a sex symbol was the cherry on top and free marketing for the game, all the media talked about the game and made more or less obvious jokes about Lara's chest (90s jokes, you know).
- okeuro49 3y agoFor interest, I think it's in this documentary: https://youtu.be/eeMFdrIrdZY https://youtu.be/eeMFdrIrdZY where the creator of Croft, Toby Gard, hated how Croft was turned by the marketing department into a sex symbol.
- deleted 3y ago[deleted]
- wetmore 3y agoThis is discussed in the posted article too.
- lowbloodsugar 3y agoI can’t really agree about the controls. Tank controls suck, especially for an acrobatic character. Remember Tomb Raider came out just after Super Mario 64 which essentially redefined how 3D games should be controlled. Even Resident Evil eventually relented on tank controls.
- cubefox 3y agoThe tank controls in Tomb Raider were more acceptable then in Resident Evil, since the camera was generally behind Lara. So turning to the right on the screen meant pressing right, since this would turn Lara to the right both from her perspective (tank controls) and from the camera perspective (because it was behind her). Of course she still "stears" like a car.
- wodenokoto 3y agoI disagree that it was a good game. I agree with the author that it was unnecessarily difficult. To most players it was basically a tech demo. I spend most of my play time in the mansion, wishing there where levels that were reasonable to play.