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Just to have at least one counterpoint in this thread, but I loved the ending. Much, much better, IMO, than a non-meta epic fight with LeChuck, for example. I
by soneca 3y ago
Just to have at least one counterpoint in this thread, but I loved the ending. Much, much better, IMO, than a non-meta epic fight with LeChuck, for example.
I took it as a very interesting and profound discussion about the role of games and fantasy in our lives as adults after playing it from a different perspective as kids. The dialogs during the ending are very well thought and thought-provoking. The role of Elaine in it is special.
I loved the whole game, but the ending brought it to a complete new level for me. It’s probably something that I’ll want to play again a few years from now.
- aarpmcgee 3y agoI loved the ending too. I found it very emotionally resonant and I teared up a bit.
- syntheweave 3y agoMy recollection is that the negative reactions to Return mostly seem to come from the camp of "MI is a proper pirating adventure with some funny jokes in it", which you can kind of hazily reinterpret the first game as, and definitely Curse can be slotted into that. Like, there's a whole manosphere-they-ruined-my-heroes element going on with that interpretation, where Guybrush has experienced "Kirk Drift" and turned into a badass womanizer who can defeat LeChuck like some kind of cunning JoJo character. But really, Ron Gilbert always wanted it to be critical and at least a bit deconstructive of all the pirate tropes: Guybrush never gets taken seriously as a pirate, the way in which he pirates is bizarre and unglamorous, and the dialogue follows a sort of knowing "NPC normalizes any choice the PC makes" railroading back into the puzzle gameplay. Gilbert just got more clear about doing that in the sequels, and I think Return is a great capstone to that.