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I think one could make the argument that when you're producing high performance real time applications, diagnosing why your GC pauses and trying to find workaro
by jarodwr 3y ago
I think one could make the argument that when you're producing high performance real time applications, diagnosing why your GC pauses and trying to find workarounds/fixes can take a lot longer than just managing the memory yourself. There's a lot of techniques like object pooling that people use in unity because .NETs GC isn't really built to handle how dynamic some of these applications end up being.
- andsoitis 3y agoObject Pooling is pretty straightforward and is also effective for non-GC environments.