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M.U.L.E. Online
- michaelcampbell 3y agoI remember the most mindblowingly cool idea from M.U.L.E. on the Atari 8-bits I used to play it on, was the real-time joystick auction mode.
- rstupek 3y agoAgreed. It so perfectly modeled supply and demand to me as a kid
- mdswanson 3y agoAbsolutely! A simple, visual, intuitive, and interactive way to perform an auction.
- karmakaze 3y agoYeah the 4-player realtime auction really made the game. The two best Atari games I remember playing are Archon and M.U.L.E.
- kej 3y agoWe had an extra metagame where if nobody was doing business with you you could try to wrestle the controller from their hands and make your own deals.
- leonim 3y agoI remember getting a pirated copy of this game many years ago. A friend at school would give me bootlegged disks and this was one of the games. I would just get the disk, and no instructions. I think I played it a little, but didn't get into it. I didn't really understand how to play. Maybe I had seen a review in a magazine with some details. My Dad was an economist. When he saw this game, he was really impressed by the interface. He thought it had some really interesting ideas, like the auction mode. If I remember correctly, he thought it could help as a teaching aid. Nice to see it back. I'll have to try it again.
- mgkimsal 3y agoPrebought this last week. It's incredibly accurate to the original 8 bit versions. The only nitpick I have so far is a) I don't know how to use the 'mouse' (clicked macbook trackpad, but can't quite figure it out?), and b) the background 'grey' may be 'right' (as originally displayed on CRTs), but seems a bit dark on my current monitor. Music is great, animations, characters, text... it's all there. So well done. Looking forward to trying 'online' version later.
- puzzud 3y agoYou'll never catch the wampus with your trackpad. :) Good point with the brightness. I agree. I'll probably add a setting to dial up the brightness (without washing out black).
- mgkimsal 3y agoHello @puzzud A hearty thanks to you for making this. I had so so so much fun reliving some great memories I had with friends so many years ago. Your attention to so many tiny details is truly appreciated.
- CodeWriter23 3y agoI don't think the grey is right. It wasn't full white but there was some decent contrast.
- puzzud 3y agoI agree. Color values when comparing to old systems is not a definite thing. Between the television / monitor used, the settings on that monitor, the video format standard (NTSC, PAL), and even the run of hardware (for example, it's said even C64 VIC chips made just years apart output slightly different colors). The color values used mostly come from a slightly altered atari800 emulator color palette. I think it's the case of the palette values the original authors used ran on the dark side because of the brightness effect that CRT televisions had at the time. That being said, I plan on adding a setting to increase the brightness of all colors (besides black).
- b112 3y agoAwesome! Wish it explained what the files I get, when I buy, are. Or an install howto. Or an FAQ. (I looked, did I miss these things?)
- deleted 3y ago[deleted]
- lowercased 3y agoyou get one download file. an exe on windows. a .app file on mac (I think). I just downloaded the mac file, moved to applications, and ran it. starts up just fine. some link to 'rules' might help, but it's about as 100% close to the original as I can imagine for the 'local' player mode. the 'online' mode seems to need to talk to some server or have an open port, and I just keep getting 'unable to reach server' message. but local single player mode is OK enough for now for me against computer players. hopefully author will update that itch.io page with a bit more info.
- aidenn0 3y agohttps://www.mocagh.org/ea/mule-manual.pdf https://www.mocagh.org/ea/mule-manual.pdf <-- original manual
- lowercased 3y agoThank you! That brings back more memories!!!
- puzzud 3y agoThanks for the suggestions. I considered making a manual of sorts but didn't want it to delay releasing the game any further--and like you mentioned, it's basically MULE. The readme file supplied in the downloaded ZIP file does outline some of the new menu elements and a few other aspects. The "server unreachable" message is a response to the list servers being unable to connect to your local host after you have started a locally hosted online game. The "remote host" feature is one that is currently not getting as much love as it should--I set up a small handful of servers in different regions to host games for people so they don't have to bother with their router.
- ofrzeta 3y agoIt was interesting to learn that Ozark Software is kept alive by Dan Bunten's daughter Melanie.
- pessimizer 3y agoI wish she had kept Bunten's website up; I spent hours reading it. The Seven Cities of Gold really had an effect on me, probably hundreds of hours of play. https://web.archive.org/web/20110725030033/http://www.anticlockwise.com/dani/ https://web.archive.org/web/20110725030033/http://www.anticl...
- Vvector 3y agoA funny story about Seven Cities of Gold. My friend and I both had a copy, no manual. The "food" counter showed how many days left before starvation. I was a calculated number based on how many soldiers and food units you had. My friend showed me how to get more food. Just stand in a village and let the natives attack. The food counter would rise. I had to explain it to him that is was rising because his soldier count was decreasing. Once he realized that, he had to restart.
- musha68k 3y agoIt’s Danielle Bunten Berry. I think her name should be spelled correctly, especially by fans?
- ofrzeta 3y agoI didn't want to bring up the issue but now that you mention it Dan(ielle)'s daughter Melanie seems to prefer to call her dad "Dan" http://ozarksoftscape.com/dans-legacy.html http://ozarksoftscape.com/dans-legacy.html Let's just leave it at that.
- jmcgough 3y agoDani wanted to be called Dani - she suffered a lot to transition at a time when people weren't very understanding or supportive, and it's disrespectful to refer to her by her deadname.
- Pxtl 3y agoWhile I'm old enough for MULE (I had a c64) it slipped by me and I never played it. Is it worth trying? Or mostly nostalgia? As a boardgamey player I'm all about trying something abstract and economy-oriented.
- CodeWriter23 3y agoProbably mostly nostalgia, for me anyway. Spent many hours with my best friends playing this. It's like a Space Monopoly Survival Turn-based Sim with a finite number of turns. Which is kind of a cool feature, the typical game is 20-30 minutes depending on how drunk your friends are.
- CmdrLoskene 3y agoOne of the best, most original, innovative, and fun games ever made. M.U.L.E. was a work of art, and I'm so happy that somebody has kept it alive.
- TMWNN 3y agoI firmly believe that the world would be better off if every politician (and everyone else, really) were to play MULE, SimCity, and Civilization.