3 ms·
I have almost 70 hours in NMS, and what eventually made me stop playing was having too much to do. While it started out very sparse, it has absolutely become an
by BanazirGalbasi 3y ago
I have almost 70 hours in NMS, and what eventually made me stop playing was having too much to do. While it started out very sparse, it has absolutely become an exploratory sandbox that actually has stuff to do. Like any sandbox it can be repetitive at times (I need to gather X material to make component Y to complete mission/request Z) but I still felt fulfilled by most of the gameplay.