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Also interesting is how lots of rules have standard penalties - and this turns them into potential strategic components rather than something you aren't allowed
by furyofantares 3y ago
Also interesting is how lots of rules have standard penalties - and this turns them into potential strategic components rather than something you aren't allowed to do. It's not cheating to break these rules, it's considered part of the game.
- dylan604 3y agoThis is what is known as a "tactical foul" or taking one for the team
- divan 3y agoYeah, that's kinda expected. But what I'm more worried about in sports is when metrics(rules) become engrained in that sports culture and start shaping the sport itself. Like, if an athletics high-jump champion has to jump over a fence with concrete ground – would s/he be still the best in the world? Probably not, because they're focusing on the Fosberry flop technique which works only in a competition setting with a soft landing mat. Or in figure skating, where officials think that rules should reward "complex elements" and now everyone is chasing "complex" elements (quadruple jumps), skipping the "easy" elements (actual skating skills). One of the problem with a metric substituting the original True Goal is also when this True Goal is not defined (or different people defined it differently). This type of Goodhart's law is hard to fix. I'm not sure how many sports really have shared understanding of what's a true goal in their sports.
- cafard 3y agoAs far as I know, neither the high jump nor the pole vault ever had hard landing areas. I'm sure that foam rubber is a lot better than dried cow manure, but guys were still going way over 6' in the jump and 15' in the vault before foam rubber came along.
- divan 3y agoRight, but I can come up with an infinite number of examples. Take javelin throw – the essential skill is, well, throwing a javelin. There are many things that can theoretically be measured – distance, height, speed, jiggling, precision, throwing efficiency. For some reasons (historical, practical) distance was chosen. So now javelin throwers are good at distances but not at anything else. Like it's obvious that if you don't train to hit the target with a javelin, you are probably not going to be good at it. So it's unlikely our javelin throw champion can outperform the average ancient human in hunting mammoths, for example. I see "mastering javelin throwing skill" as a True Goal and "distance" as a metric. True Goal probably includes many aspects of the skill (let's say "distance" and "precision"), but as we measured only distance, others got neglected. The end result is far from True Goal because we disincentivize athletes to practice other aspects of that basic athletic skill. If the correlation between "being a truly great javelin thrower" (i.e. great at all aspects of the skill) and a "distance" existed, using it for competition resulted in the collapse of the correlation. Classic Goodhart's effect.
- jacquesm 3y agoThere are lots of real world examples of this same phenomenon and they usually result in ridiculous losses combined with minor gains on one parameter. Balance is the key but we tend to reward the specialists (records, finances). People always want to know who is 'best' at something. Triathlon is one attempt to break this but even there it is all quite physical. Chessboxing is another :)
- hgsgm 3y agoMammoths travel in herd, so accuracy isn't very important.
- a_c 3y agoI see it as a principal agent problem [0]. The agent being the sport players working according the game rules to maximize their gains. It could be pouring countless hours into mastering the sport, studying the rules to come up with best strategies [1], deliberately losing (e.g. for bribery), among others. The principal(s) are the perceived sportsmanship, while ill defined, of a particular sports It also happens to software engineering. The value of your code is solely depends on how many times it is being willingly run. Be it people using it happily or another piece of code is calling it without caveats. But we come up with all sorts of metrics, DORA, SPACE, developer experience, what not. For most family/small business, like restaurants, groceries, builders, etc, the only thing that matters are customers willing to return. Somehow people think that by mimicking what big companies' management practice does can makes you one of the big companies. While the most important thing, making things that people want, is grossly overlooked. People used to make fun of MBAs parachuting into management right out of school. That trademark is certainly open to all titles now. [0] https://en.wikipedia.org/wiki/Principal%E2%80%93agent_problem https://en.wikipedia.org/wiki/Principal%E2%80%93agent_proble... [1] https://www.youtube.com/watch?v=yh5c3duQQ1w https://www.youtube.com/watch?v=yh5c3duQQ1w
- kenjackson 3y agoI've always felt basketball is the worst with this of the major sports. It is a standard strategy to foul at the end of games when losing (or even if winning by 3 in the final seconds). The punishment for fouling is to allow the fouled player to get free throws, but free throws are a skill and not all players are skilled at it. So if you can foul the right person you can often change the probability of the game. A simple rule change could end this. For example, a foul in the last two minutes is a free throw and the ball.
- kristjansson 3y agoLate game basketball fouls are good meta though. The strategic trade - a great chance at scoring, in exchange for the time the offense would have taken - is reasonable, and avoids the wasted last two-three minutes of American football. A team that’s down, but in contact isn’t totally dominated by the clock, but has the length of the game isn’t totally unbounded like baseball or tennis
- jbandela1 3y agoAnother example is pass interference in college football. It is a first down and 15 yards from the line of scrimmage. Thus if you are getting beat on a play, rather than potentially allowing 40 or 50 yards and a touchdown, it is better to blatantly pass interfere (tackle the receiver before they get the ball, etc).
- cafard 3y agoOr, you might just manage it without the ref spotting it, as late in a recent Super Bowl.
- pcchristie 3y agoA good example of that is Australian Rules Football. Egregious fouls or non-play acts like time wasting or violence used to get a 15m penalty (you just get to walk 15m down the ground unimpeded). But one coach realised that the time gained in awarding and jogging the 15m allowed his team to set up defence which was a worthwhile tradeoff and instructed his players to regularly refuse to give the ball back and concede these penalties when it was necessary. The league changed it to 50m to even it up. Funnily enough, in modern times the other rules have tightened so much that 50m is way overkill for most things it's awarded for.