4 ms·
Maybe I need to give bevy a second go. My big issue is I felt I was learning to speak “bevy” instead of using rust. A lot of functions I wrote required querie
by mr_00ff00 3y ago
Maybe I need to give bevy a second go. My big issue is I felt I was learning to speak “bevy” instead of using rust. A lot of functions I wrote required queries of components, but the queries were built and called behind a magically wall.
I don’t have much game dev experience though outside of simple games using libraries like raylib to just move and draw stuff. Maybe once things get complicated enough they are all like bevy.
- adastra22 3y agoThis is true on both fronts, I think. Bevy magics away the interface between you and the engine via the ECS macros, in a way that is very unusual for a systems programming language like Rust. But that's more or less how all game engines are these days from what I understand.