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> Years from now, the extra few days he got to play won't matter at all. While I agree in general with the sentiment that time is fungible, I think the story a
by ccooffee 3y ago
> Years from now, the extra few days he got to play won't matter at all.
While I agree in general with the sentiment that time is fungible, I think the story about getting a job to steal a video game might make the whole experience more memorable. "I found a video game on the street and got to play it early" is one thing, but "I got a job so I could steal a pre-release copy of the game" reflects a lot about the character of the person.
The early days playing the game won't matter, but the days spent PRIOR to playing the game will be a treasured memory.
- pb7 3y ago>reflects a lot about the character of the person That his values are really messed up and they're probably not trustworthy, right?
- ccooffee 3y agoIf your goal is to acquire an unreleased video game, they may be a very trustworthy person. But probably not the type of trustworthy you want to manage a store. The "steal from your employer" angle isn't so great, but "working around the system to accomplish your goals" is an ethos widely lauded here on HN. If the person had placed a pre-order through Amazon and found a way to mark their order as "delivered" when walking out the door with it, I'd have no problem with it.