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I am truly puzzled by this. I understood Zig to be a very low level language like 'C'. Why would you write scripts in it?
by rowls66 3y ago
I am truly puzzled by this. I understood Zig to be a very low level language like 'C'. Why would you write scripts in it?
- eatonphil 3y agoIt's significantly nicer to write than C (my opinion obviously). I see it as a general purpose language. But mostly the team decided to do this because we wanted to unify on one language and double down on the investment in Zig. I'm not a fanboy (nothing wrong if anyone is, just clarifying about myself); I think this choice was right.
- vaughan 3y agoI'm moving all my scripting to TypeScript using Bun (JS runtime written in Zig). For scripting its a way better choice. `bun:ffi` also makes it trivial to run C or Zig code when you need to.
- 59nadir 3y agoFor what it's worth I think this is an excellent choice. Back in 2019 I was deciding whether I wanted to pursue Zig full-time and one of the upsides that I determined was that once you reach critical mass writing all of your code for tools and things in Zig you end up with things that are really exactly what you need and with a very high baseline for speed, flexibility, and so on. Right now I'm considering the same thing but with Odin and for many of the same reasons that I had for Zig; it's an excellent language to write foundational code in and once you do, you end up being able to build significantly more understandable, reliable, stable and consistent things. This, but on a company level, is a real multiplier. Once you adopt a couple of Python scripts and that's OK, you give up the possibility of wielding this sharp spear. Edit: I think "How I program C" by Eskil Steenberg is an interesting window into what you can get if you laser focus on a language and environment and allow yourself to build up a mountain of code that you dogfood: https://www.youtube.com/watch?v=443UNeGrFoM https://www.youtube.com/watch?v=443UNeGrFoM At some point I will likely soft-retire and at that point it's exceedingly unlikely that I'll bother with using other people's libraries except a few key ones that I think are decent, and at that point there really is no reason I'd sit down and write these fundamentals in anything but a lower-level language. Odin, Zig or something like it would pretty much be the only thing on the table.
- QQ00 3y agohow your experience with Odin so far? How Odin differ from Zig in your opinion? What you likes/dislikes compared to Zig or other languages?
- 59nadir 3y agoI think Odin is terrifically designed overall. There are design choices that I was initially very skeptical about but when I decided to use the language they actually made a lot of sense. Some overall differences between Odin and Zig and how I relate to them are: ## Exhaustive field setting Zig requires you to set every field in a struct. Everything everywhere has to be initialized to something, even if it's `undefined` (which means it's the same thing as missing initialization in C, etc.). Odin instead takes the position that everything is zero-initialized by default. It then also takes the position that everything has a zero value and that zero value is a valid value to have. The libraries think so, the users of the language think so and what you get when everything works like this is code that overwhelmingly talks exactly only about the things that need talking about, i.e. we only set the fields right now that matter. Exhaustive field setting does remove uncertainty and I was very skeptical about just leaving things to zero-initialization, but overall I would say I prefer it. It really does work out most of the time and I've had plenty of bugs in Zig caused by setting something to `undefined` and just moving on, so it's not really as if that exhaustiveness check for fields was some 100% solution. ## An implicit context vs. explicit parameters Zig is more or less known for using parameters to pass around allocators, and so on. It's not a new concept in most lower-level languages but it's one of the first languages to be known for baking this into the core community and libraries. Odin does the same thing except it uses an implicit parameter in all Odin functions that is called `context`. When you want to change the allocator for a scope, you only need to set `context.allocator` (or `context.temp_allocator`) and every function you call in that scope will use that allocator. We can also write functions that take an optional parameter that defaults to the current allocator: join :: proc( a: []string, sep: string, allocator := context.allocator, ) -> ( res: string, err: mem.Allocator_Error, ) { } This way we get the same behavior and flexibility of talking about allocators but we can also default to either the basic default or whatever the user currently has in scope. We *can* also be more explicit if we want. The ability to have this implicit again makes it so we only need to talk about the things that are special in the code. The context is also used for logger information, by the way, and you also have a `user_data` field that can be used to hold other stuff but I haven't really needed it for anything so far. ## Error information Zig is known for its error unions, i.e. a set of error codes that can be inferred and returned from a function based on the functions it calls. These are nice and undoubtedly error handling in Zig is very neat because of it. However, there is a major downside: You can't actually attach a payload to these errors, so these are just tags that you propagate upwards. Not a huge deal but it is annoying; you'll have to have a parameter that you fill in when an error has occurred and you need more info: // `expect_error` here is only filled in with something if we have an error pub fn expect(self: *Self, expected_token: TokenTag, expect_error: *ExpectError) !Token { } Odin instead has a system that works much the same, we can return early by using what is effectively the same as `try` in Zig: `or_return`. This will check the last value in the return type of the called function to see if it's an error value and return that error value if it is. The error values that we talk about in Odin are just its normal values and can be tagged unions if we so choose. If we have the following Zig definitions for the `ExpectError` example: pub const ExpectTokenError = struct { expectation: TokenTag, got: Token, location: utilities.Location, }; pub const ExpectOneOfError = struct { expectations: []const TokenTag, got: Token, location: utilities.Location, }; pub const ExpectError = union(enum) { token: ExpectTokenError, one_of: ExpectOneOfError, }; We could represent them as follows and just use them as the error return value without holding a slot as a parameter that we will fill in: ExpectTokenError :: struct { expectation: TokenTag, got: Token, location: Location, } ExpectOneOfError :: struct { expectations: []TokenTag, got: Token, location: Location, } ExpectError :: union { ExpectTokenError, ExpectOneOfError, } expect_token :: proc(iterator: ^TokenIterator, expected_token: TokenTag) -> (token: Token, error: ExpectError) { } They are normal tagged unions and in contrast to Haskell/Rust unions we don't have to bother with having different constructors for these just because a type is part of several different unions either, which is a big plus. We still get exhaustiveness checks, something akin to pattern matching with `switch tag in value { ... }`[0] and so on. Checking for a certain type in a union also is consistent across every union that contains that type, which is actually surprisingly impactful in terms of design, IMO. ## Vectors are special This isn't going to have a Zig equivalent because, well, Zig just doesn't. Odin has certain names for the first, second, third, etc., positions in arrays. This is because it's specifically tailored to programmers that might deal with vectors. It also has vector and matrix arithmetic built in (yes, there is a matrix type). array_long := [?]f32{1, 2, 3, 4, 5} array_short := [?]f32{0, 1, 2} fmt.printf("xyzw: %v\n", array_long.xyzw) fmt.printf("rgba: %v\n", array_long.rgba) fmt.printf("xyz * 2: %v\n", array_long.xyz * 2) fmt.printf("zyx + 1: %v\n", array_long.zyx + 1) fmt.printf("zyx + short_array: %v\n", array_long.zyx + array_short) This gives the following output: > odin run swizzling xyzw: [1.000, 2.000, 3.000, 4.000] rgba: [1.000, 2.000, 3.000, 4.000] xyz * 2: [2.000, 4.000, 6.000] zyx + 1: [4.000, 3.000, 2.000] zyx + short_array: [3.000, 3.000, 3.000] It seems like a small thing but I would say that this has actually made a fair amount of my code easier to understand and write because I get to at least signal what things are. ## Bad experiences ### Debug info The debug information is not always complete. I found a hole in it last week. It's been patched now, which is nice, but it was basically a missing piece of debug info that would've made it so that you couldn't know whether you had a bug or the debug info was just not there. That makes it so you can't trust the debugger. I would say overall, though, that the debug info situation seems much improved in comparison to 2022 when apparently it was much less complete (DWARF info, that is, PDB info seems to have been much better overall, historically). 0 - https://odin-lang.org/docs/overview/#type-switch-statement https://odin-lang.org/docs/overview/#type-switch-statement
- hoosieree 3y agoBinary executables are a nice feature, especially for distributing to users. It's much easier for most people to download a standalone "mac" or "windows" binary than to know if they already have the right version of Python or Perl or Clang (and all the transitive dependencies your project adds).
- eatonphil 3y agoWe don't host the built binaries of these scripts (we could!), but we bootstrap the local environment through a single bash script or batch script (Windows) that pulls down the Zig compiler. Then everything else in the repo depends only on that until we get until client-language specific bits which of course depend on other languages. But yeah it is quite simple still.
- rowls66 3y agoI guess I don't see C as programming language for writing scripts in either. In my view any language that requires a separate complication step is not a scripting language, and therefore not a language in which one writes scripts. In C or Zig you write programs. Maybe I am just being too pedantic.
- eatonphil 3y agoI didn't call it a scripting language. Nor do I think C would be great to write scripts in either. :) I only said we write scripts in Zig. But if you'd like to call these files programs instead of scripts then that's ok too!
- Kamq 3y agoA number of languages that would have been traditionally compiled (statically typed, produce a native binary by default, etc), have started adding a "run" command. If your language compiles fast enough, it's about the same experience as running a python script.
- 59nadir 3y agoI think the idea here is that "small programs" = "scripts". Modern lower level languages are mostly terrific for writing small programs, which obviates the need for scripting languages.