3 ms·
I think this is mostly survivorship bias. We remember the interesting stuff and forget about the 90% of crap, while we experience current crap in real time. The
by AnIdiotOnTheNet 3y ago
I think this is mostly survivorship bias. We remember the interesting stuff and forget about the 90% of crap, while we experience current crap in real time. There are some really stellar games that inspired and shaped the industry, a few odd-balls that hold up surprisingly well but everyone seems to have forgotten about, and then there's a huge wasteland of <insert puzzle or arcade game>-clones.
- sumtechguy 3y agoIf you go grab something like eXoDOS or eXoWin you will quickly find out how true your statement is. Think that collection has something like 7k titles in it. But only maybe 100-200 are worth actually playing for very long. Think archive.org has an online version of it. That can be randomly broken as some games require particular versions of dosbox to work correctly and archive org only uses one. The full exodos install has whatever is needed to make it work. Also at this point we have a 'language' of how to play most of these types of games. During that period they were trying to figure out what that 'language' was. So playability can be very challenging at times. That can include visual cues, graphical expectations, sound, and controls.