4 ms·
Because originally they were used to compute shading (in real time) for the scene being rendered. Shading, calculated per pixel, being a very computation-intens
by shaderman 3y ago
Because originally they were used to compute shading (in real time) for the scene being rendered. Shading, calculated per pixel, being a very computation-intensive operation.
But turns out you can do so much more with them than computing shading. The name just stuck.