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It's a dexterity game. Think of it like Jenga, even if you know which block to pull out, the tower can still fall if you don't do it cleanly. At least with thi
by Eater_of_food 3y ago
It's a dexterity game. Think of it like Jenga, even if you know which block to pull out, the tower can still fall if you don't do it cleanly.
At least with this you don't need to rebuild the whole tower!
- mikepurvis 3y agoTwister is the metaphor for me. I had to lock my orientation so that I could rotate the phone around to untie some of two and three finger ones.
- max0563 3y agoNo, they're not the same. In Jenga you usually lose in a way that you know could have been avoided. "If I had just held my hand still" or whatever. That is not what this is. This game is frustrating because it was poorly designed not because it is "hard".
- exclipy 3y agoIf only you didn't let your finger slip off the line
- lennxa 3y agoTotally agree, the dexterity is what makes it fun. I was thinking about how a larger screen would help, or if I had longer fingers, or if I cut my nails it'd be better. The annoying fails build me toward a sweet victory. good rush. Also, the cost of failing is not much, quick iterations. You just have to remember what you did.