3 ms·
> having almost native speed But it doesn't unless your "almost" is very generous. Java is pretty consistently 2-10x slower than the major performance-focused
by kllrnohj 3y ago
> having almost native speed
But it doesn't unless your "almost" is very generous. Java is pretty consistently 2-10x slower than the major performance-focused AOT offerings (C, C++, Rust)
Now maybe you call 2x "almost", but let's phrase it in terms of CPU performance over time. That's equivalent to 10 years of CPU hardware advancements.
To me that's a lot of overhead. Depending on who is paying for the CPU time vs. the developer time it's regularly a cost worth paying, but at the same time don't pretend it's "almost native speed", either. It is a cost and a rather significant one at that. Just, so are engineers. They also aren't cheap.
- pjmlp 3y agoOn the other hand .NET is much closer, because it supports value types and CLR was designed to be targed by C++ as well, so it supports most of the crazy C and C++ stuff (not counting UB related ones). Likewise if you code in C, C++ or Rust with allocations everywhere, bad algorithms or data structures, being AOT won't help.
- saagarjha 3y agoJava typically elides most allocations in hot loops where objects don't escape.
- pjmlp 3y agoYes and no, the effectivness depends on which JVM we are talking about. GraalVM does it much better than OpenJDK, then there are OpenJ9, PTC, Aicas, Azul, ART (yeah not really, but close enough), microEJ, and a couple of nameless others from Ricoh, Xerox, Cisco, Gemalto,... on their devices. Even if we stick to OpenJDK, the distributions based on it aren't all the same, for example Microsoft's fork has additional JIT improvements (-XX:+ReduceAllocationMerges).
- kaba0 3y agoThat’s not so simple that we could reduce it to a number. Java is very close to C performance when you operate on primitives only. But it does have an overhead for objects and it can’t “hide” it as well as languages that have developer-control on stack allocation (List<Complex> will be an array of pointers in java, while it can be inlined values layed out sequentially in C/C++/Rust). Also, which 10 years of CPU advancement do you mean? It is definitely not a linear graph, we have reached an almost plateau on single-core performance.
- kllrnohj 3y agoThe most recent 10 years and that's exactly the point - we're plateauing on hardware advancements, so software inefficiencies are more of an issue now than ever before. 2x is now a huge change in performance. You're not getting that "for free" from just waiting a couple of years anymore.
- kaba0 3y agoYou did not take into account my point about code operating on primitives definitely not having that kind of overhead. And even code that does have an overhead is not as simple to judge. Could you write that same code in a lower level language that it will still remain correct and safe? Is the algorithm actually expressible in Rust’s much more restrictive style (to stay safe)? If you do locks and ref counting everywhere, will that code actually be still faster? For example, a compiler might very well be faster in Java/haskell/another managed language.
- kllrnohj 3y ago> You did not take into account my point about code operating on primitives definitely not having that kind of overhead. Because it's not really interesting to debate. Nobody writes Java code like that, and even when they do there's still overhead to it. The exact amount of overhead is kinda irrelevant since the language very obviously doesn't want you to write code like that. > Could you write that same code in a lower level language that it will still remain correct and safe? Rust is safer than Java, so yes :) But you're drifting into the productivity argument anyway, which I already pointed out is a reasonable reason to pay runtime overhead to get.
- kaba0 3y agoPlenty of places write Java that way, HFT might be a notable example. Rust has data-race freedom, while java has “safe” data races (it is tear-free, so even in case of a data race you won’t corrupt the memory, which is not true of rust with any number of unsafe parts). So I don’t really buy the argument that Rust would be safer.