3 ms·
Illuvium is just a trading game with 3d graphics. This is not what I meant at all Their videos which tease advanced game mechanics look like pure hype to rais
by dakom 3y ago
Illuvium is just a trading game with 3d graphics.
This is not what I meant at all
Their videos which tease advanced game mechanics look like pure hype to raise money from the gullible. Their white paper says nothing about how this works and their repo has no code.
Here's what I want to know:
Player 1 shoots. Can player 2 see the trajectory of the shot before it hits them?
If yes- how do they avoid cheating?
If no- how is this on-chain?
Eagerly waiting an answer to that
There are many more problems for on-chain games (that are not just trading with pretty skins), but let's start here
(probable spoiler alert: they don't have an answer to that, they don't actually have any on-chain physics or game mechanics beyond trading crypto assets, they only made the demo video to dupe investors)
- xk_id 3y ago> Their videos which tease advanced game mechanics look like pure hype to raise money from the gullible. There’s gameplay demos on youtube dude. There are users beta testing the games. > they don't actually have any on-chain physics Again, on-chain physics is stupid. Illuvium is just an example where the assets you obtain in one game are also integrated in a different game (interoperability, because you brought it up as something cool that you didn’t think existed yet).
- agentgumshoe 3y agoOoh, so I can take my mount from WoW and use it in, Tetris? There no practical use case there, unless the other games are pretty much the same. Unless you mean cross-platform, in which case who gets to keep the money you spent?
- dakom 3y agoYou misunderstood what I said. Let me repeat: > that gives added functionality. Everything is governed by DAO. Interop can be voted in What I mean by functionality is _actual_ functionality. Like, I earn a shield in one game and now it lets me deflect hits with new animations in another, so the DAO would need to vote in code changes. This is what I meant by interop too. Not being able to see JPGs that you import across games. Like I said, I built something like that as a weekend project and custom cw721 contracts and unity. It's not hard. It's also not interesting to me.
- xk_id 3y ago> What I mean by functionality is _actual_ functionality. Like, I earn a shield in one game and now it lets me deflect hits with new animations in another Yes, literally how Illuvium games work. Eg in the mobile city-building game you build factories that extract minerals, which are then available either to trade with other players or to use in the desktop MMORPG as materials to forge weapons.
- dakom 3y agoThat's not what I meant. What I meant is if another game, by a complete third party, used these minerals in ways that change the functionality of the game and required a code change to support, and that the code change and version itself were controlled by a DAO Like for example if these materials let you build new kinds of structures in Fortnite, if Fortnite were controlled by a DAO, which also implies that the code is running on-chain, because who owns the keys to upload to the Microsoft store etc.