4 ms·
This is so true. My friend has been a games programmer for most of his life, where you have 16 milliseconds to do everything and it pays to be smart, use clever
by shocks 15y ago
This is so true. My friend has been a games programmer for most of his life, where you have 16 milliseconds to do everything and it pays to be smart, use clever algorithms, etc. A while ago he took a break from the games industry (he was moving country a lot) and began working at a very large company producing software for the film industry.
It was less than six months before he got sick of the "if it takes a long time, don't optimise - stick up a progress bar" attitude and moved out of the country chasing a real programming job again...
- jiggy2011 15y agoMy experience with games software is that it typically has much longer loading times than other software. I think this is justified though because what matters in a game is the perceived performance while the game is actually in operation. If when I load a game it spends an extra 10 seconds optimising quadtrees & shaders etc to give me faster game performance and enable 16 millisecond latencies then it is overall worth doing, since trying to load stuff off the disk while I am actually playing would harm the experience. I imagine photoshop developers do something similar.